Sunday, December 27, 2009
How do I unlock and show, locked and hidden attributes?
Hope everyone had a great Christmas!
Unfortunately, its back to work tomorrow... (I'm still recovering from too much alchohol =D)
Have a great New Year...
Friday, December 25, 2009
Sunday, December 20, 2009
Oh Whistle and I'll Come to You My Lad
The tale of a curious artefact found in the ruins of a Knights Templar church.
The Tractate Middoth
Derek Jacobi introduces the classic ghost story of Doctor Rant. Stars Sam Dale.
Derek Jacobi introduces the tale of an orphan's haunted dreams of two ghostly figures
The Rose Garden
Derek Jacobi introduces a ghostly tale of the Goodmans, who open a doorway to the past.
Derek Jacobi introduces another tale. Why doesn't Doctor Anderson's hotel have a room 13
Wiki Page: http://en.wikipedia.org/wiki/M._R._James
Saturday, December 19, 2009
Friday, December 18, 2009
Thursday, December 17, 2009
'Have I got some clips for you' - a public lecture by animator Tim Searle
16 December 2009
The University for the Creative Arts (UCA) Farnham will host the award winning animator, Tim Searle, for a free public lecture entitled 'Have I got some clips for you: A very subjective short history of British comedy animation'.
Since setting up Triffic Films in 1989 Tim Searle, who is an alumnus of UCA, has been involved with hit television shows including, The Catherine Tate Show, 2DTV and Have I Got News For You.
Events Officer Adele Wordsworth said: "It is very exciting to have an award winning animator lecture at Farnham, his talk will undoubtedly prove to be extremely popular."
The lecture will take place on Thursday 28 January at UCA Farnham at 6-7pm, and will be followed by a drinks reception. The evening is free of charge and open to all. Places are limited so to reserve a place, please firstname.lastname@example.org, or call 01252 892682.
Sunday, December 13, 2009
Friday, December 11, 2009
Wednesday, December 09, 2009
Tuesday, December 08, 2009
'In partnership with 3December, Autodesk's global celebration of 3D graphics, Wacom announces one of its largest prize giveaways yet.
Submit video and/or images, created with your favourite Autodesk application, for your chance to win a grand prize of a Cintiq 21UX, 2010 Mudbox and 2010 Sketchbook Pro.'
the webiste is http://3december.wacom.com/ maybe us inexperienced 1st years wouldnt have a chance but some of you other guys may have a good chance, check it out.
Monday, December 07, 2009
i need the arms to 'flop' about rather than be solid as they are entirely made from cloth but as i already have the spring i don't know where to start
...im not sure how much sense that made but if anyone has any idea how to solve this problem then please let me know!! if print screens would help i can put some up
Sunday, December 06, 2009
Bump maps work from difference between what's most dark and what's most bright. It often doesn't matter how high or low contrast your bump map is, but the bump node in maya is sensitive so you will always tend set it's bump depth value low. (Less is more in bump maps, Alan will say this.)
Think of it as a height map. Dark goes in, bright sticks out, so if your bump has cement seams in between the bricks as bright areas, Maya will make them stick out in the render when actually it should be the bricks that stick out. (inverting your map sometimes helps to get started -> CTRL + i in PS)
So the seams in between the bricks should be dark. They should be darker than any "noise" on the bricks themselves otherwise the noise will compete too much and obscure the effect of the seams.
The bump map should also be free of any "shadow information" that the texture could still have had. (Textures should almost never have apparent shadows anyway)
A good bump map takes some painting in photoshop.
Im not sure if this is a maya problem or a computer problem, (im hopeing maya). When doind render previews im only getting a blue render screen with error message "free memory is low. memory exception thrown" when trying to render bump map and light tests. is there a way around this problem in maya? any ideas?
To let all third years know ( as you probably already do), dissertation feed back dates have been posted on myUCA if everyone can make sure everyone knows.
"Your DRAFT feedback tutorials are:
Tues 8th December and Tues 15th December
Please check against your timetable for your time slot."
Saturday, December 05, 2009
Friday, December 04, 2009
I'm 3rd year Pol from Luxembourg. Here are my links, browse, add, follow, comment and stuff!
Personal Blog: http://pwinandy.blogspot.com/
Current Project Blog: http://kiiroblade.blogspot.com/ KIIRO BLADE
Youtube Channel: http://www.youtube.com/user/dustbagsrevenge (All my decent films are on there)
Band: http://www.myspace.com/breakthecirclehc (oldschool hardcore, dont go there if you don't like heavy music)
I also do electronic stuff: http://www.myspace.com/sonnysilvermusic (Electronica, House & some Trance)
Post your stuff!
Everyone is now using blogger on our course, and there's a nice community growing with people following each others blogs and helping each other with issues. Not everyone is linked up to each other though, and I thought a central blog for the course which everyone could post to would be a pretty nice idea. It would also mean that rather then relying on the slow blogfeed and having to surf through the 70 odd blogs that we have between us, we can just come straight to this one.
With a large knowledge base between everyone a lot of issues could be resolved fairly quickly, and so any problems can be posted here, and we will all have quick access to them.
Also if anyone has found any good tutorials, has started a new project blog, has had a breakthrough they're pleased with, or whatever else, they can whack it on here.
Just put a subject in the post title (eg. ISSUE - Blend Shapes, TUTORIAL - Advanced Rigging etc) and blog away.
If you want to join comment here with your email address (can't do it via linking) and I'll send you an author invite so you can post properly as with your personal blog. If you don't want your email address published then just send me one (email@example.com) saying that you want in.
When you've joined post saying hello, a link to your blog and whatever else you want.
Don't just follow, join in!
Cheers, hopefully hear from you all soon!