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CG Curse.. HELP!

ah last week and things beging to turn their back on me...


ok so i have this basidia object that has 10 lights connected to it only, 2 points (one inside the mesh other directly above) and 8 negative spots, it has 2 shapes connected as blend shapes and that is it. I am tryin to duplicate it and create a new blend shape but i get this problem....

So this is a duplicate. The texture is as follows...
I also get some crazy ass MEL error when the scene is first opened (before duplicate)...

// File read in 6 seconds.
// Warning: insertKnotSurface32 (Insert Knot Surface Node): failed to compute the result. //
// Warning: insertKnotSurface34 (Insert Knot Surface Node): failed to compute the result. //
// Warning: insertKnotSurface36 (Insert Knot Surface Node): failed to compute the result. //
// Warning: insertKnotSurface84 (Insert Knot Surface Node): failed to compute the result. //
// Warning: insertKnotSurface86 (Insert Knot Surface Node): failed to compute the result. //
// Warning: insertKnotSurface100 (Insert Knot Surface Node): failed to compute the result. //
// Warning: insertKnotSurface122 (Insert Knot Surface Node): failed to compute the result. //
// Warning: insertKnotSurface124 (Insert Knot Surface Node): failed to compute the result. //
// Warning: insertKnotSurface126 (Insert Knot Surface Node): failed to compute the result. //
// Warning: insertKnotSurface132 (Insert Knot Surface Node): failed to compute the result. //
// Warning: insertKnotSurface134 (Insert Knot Surface Node): failed to compute the result. //
// Warning: insertKnotSurface8 (Insert Knot Surface Node): failed to compute the result. //
// Warning: insertKnotSurface16 (Insert Knot Surface Node): failed to compute the result. //
// Warning: insertKnotSurface18 (Insert Knot Surface Node): failed to compute the result. //
// Warning: insertKnotSurface58 (Insert Knot Surface Node): failed to compute the result. //
// Warning: insertKnotSurface64 (Insert Knot Surface Node): failed to compute the result. //
// Warning: insertKnotSurface66 (Insert Knot Surface Node): failed to compute the result. //
// Warning: insertKnotSurface76 (Insert Knot Surface Node): failed to compute the result. //
// Warning: insertKnotSurface138 (Insert Knot Surface Node): failed to compute the result. //
// Warning: insertKnotSurface140 (Insert Knot Surface Node): failed to compute the result. //
// Warning: insertKnotSurface143 (Insert Knot Surface Node): failed to compute the result. //
// Warning: insertKnotSurface145 (Insert Knot Surface Node): failed to compute the result. //
// Warning: insertKnotSurface151 (Insert Knot Surface Node): failed to compute the result. //
// Warning: insertKnotSurface153 (Insert Knot Surface Node): failed to compute the result. //
// Warning: insertKnotSurface161 (Insert Knot Surface Node): failed to compute the result. //
// Warning: insertKnotSurface30 (Insert Knot Surface Node): failed to compute the result. //
// Warning: insertKnotSurface102 (Insert Knot Surface Node): failed to compute the result. //
// Warning: insertKnotSurface104 (Insert Knot Surface Node): failed to compute the result. //
// Warning: insertKnotSurface2 (Insert Knot Surface Node): failed to compute the result. //


Any ideas or suggestions? ty

Comments

  1. ok i guess everyone is a stumped as me. well i found a way around in using AE and 3 different renders, just wont be as smooth transision as I first hoped

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