Tuesday, November 30, 2010
Any ideas? I tried deleting them and using the Split Poly/fill hole tool to remake the faces but the same thing happens (O,o)
Monday, November 29, 2010
Just wanted to make a post to introduce myself a bit. I gave a lecture at the start of your year so you know about me and what I've done. I've been asked to assist mainly with modelling. This is definately the area that I am more fond of, and most of my work has been focused on that. To me, clean models and topology are important, and I come at modelling from that point of view. So to make it a lot easier for me to help you, please post grey scale models and wireframes of your models. The easiest (and best) way of showing wireframes is through this method :
Please give Screenshots that will allow me to understand the issues easily, even if it takes multiple screenshots with scribbles and drawings on them. Just so I can understand and help you guys quicker, without needing to ask for more details.
Whilst I am foremost a modeller, I have a pretty generalist skillset when it comes to other areas, and I can help with things such as UV's, texturing, skinning, rigging etc. So if you can't get hold of Simon or Alan, feel free to drop me an email (Jonstewartcg@gmail.com) or make a post with my name in it. I'm more than happy to help.
With regard too your current project, you have Five weeks to produce an environment with a matte painting. I would advise against coming up with huge scenes which will take a lot of props. Plan sensibly, and let your Matte painting do a lot of the work. The best example of this that I can think of is Leo Tsang's Mise én Scene project, the carnival. It looks very detailed, but only consists of a handful of well made props. The Matte Painting is doing a lot of the work, it is extremely well executed.
Pick your battles, and don't feel overwhelmed. As many people stated at the first day lectures, preproduction is key. Five weeks to produce something of this caliber isn't easy, especically if you don't plan well.
To finish, here's my scene from the same project from my first year.
Good luck guys,
For some strange reason as of last night Maya runs into a fatal crash when I project UVs or in the UV texture editior when I clicked a UV the clicked 'select shell'.
I deleted the history of everything in the scene and it still crashed
running it on Windows 7 64-bit with specs that meet all the requirements
Sunday, November 28, 2010
Saturday, November 27, 2010
Common Undergraduate Credit Scheme
* Unitised Assessment with one or more components
* Assessed against the learning outcomes (see unit descriptor)
* May be several components (see unit descriptor)
* Percentage mark
* Marks subject to moderation by External Examiners prior to confirmation by Unit Assessment Board
* End of Stage Assessment
* Progression and Award Board confirms progress to next Stage
Deadlines and Non-submission
* Work will not be accepted after the submission deadline unless there are previously submitted extenuating circumstances
* Must be an attempt at showing at least one of the learning outcomes
* Must submit all parts
Remember failure to submit at the initial attempt, without previously declared extenuating circumstances, gives one more Retake opportunity only
* Overall mark for a unit of 0-39.99%
* Can be retrieved through Referral or Retake
* Non-submission at initial attempt - allowed ONE Retake only
* Partial non-submission leads to Referral
* Follows a failed assessment through academic failure or partial submission
* Could be additional work or repeat of failed assessment requirement
* Only once for each failed unit
* Failure of Referral leads to Retake
* May follow failure of a Referral
* Follows initial non-submission without extenuating circumstances
* Maximum mark of 40%
* Failure at Retake will result in termination of studies at Progression and Award Board
* Exceptional and unforeseen circumstances including illness warranting a medical certificate
* Separate form for each unit to be submitted in advance of submission deadline unless there are exceptional circumstances
* Supporting evidence must be submitted with form
* Associate Dean may grant up to 3 weeks extension or reject request
* Forms to Faculty Office
* At the end of Stage assessment
* Maximum of 15 credits
* No compensation for:
* Marks below 30%
* Where unit must be passed
* Failure through non-submission
* Failure through academic misconduct
* Certificate of Higher Education
* Diploma of Higher Education
* BA Degree (non Honours)
* BA Honours Degree
Lower level awards conferred only if study at the University is formally ended
Classification of Honours
* 70-100% 1st Class Honours
* 60-69.99% 2nd Class Honours (Upper)
* 50-59.99% 2nd Class Honours (Lower)
* 40-49.99% 3rd Class Honours
* 0-39.99% Fail
* Normally 25% of End of Stage 2 mark plus 75% of End of Stage 3 mark
* Individual units
* Progression from one Stage of a course to another
* Final award
Grounds for Appeal (see Student Regulations Handbook)
* Performance affected by undisclosed (for valid reasons) mitigating circumstances
* Significant and exceptional administrative error in assessment
* Assessment not conducted in accordance with current course regulations
Appeals Process (see Student Regulations Handbook)
* Talk first with Unit Leader or Course Leader
* Time limit of 15 days from notification of assessment outcome
Student Regulations Handbook 2010-2011 is available on MyUCA
For details of Submissions, Failure, Referrals, Retakes and appeals against assessment outcomes
Remember failure to submit, without extenuating circumstances, gives one retake opportunity only
Thursday, November 25, 2010
If anyone finds it, bring it to a girl that wears a black hat and red glasses.
After a couple of discussions we ended up settling for the Chinese place again.
same deal as last time:
.meeting by the lecture 1's door after crit
.Minimum of £12 (for all you can eat)
. (single meals do cost less than £12)
. water's free ^-^
(The place should still be open by the time we're done, hopefully)
Hope to see you there~
Tuesday, November 23, 2010
- Your 3 final digital paintings
- Your definitive influence map
- Your essay file (use .doc or .pdf)
- Your pdf blog Unit 2 archive (go here for instructions)
Just a little Maya hitch has pooped up and I was wondering if its happened before.
It seems to move around a defined pivot as indicated by the changing colours as I move it.
How do I turn this off and go back to normal?
Monday, November 22, 2010
Surely, I wont put the messy drawing on the design bible, they will be scanned in and if smudged around, I will clean them.
Sunday, November 21, 2010
Every now and then, I invite one of our alumni to share their post-grad experience with the CGAA community. Kris Savona graduated in 2008 and this is his story so far...
"Being from Malta, my experience at UCA was, let’s say, interesting, - mainly because of the lack of sun, the cold, and the rabid foxes…*
Living in Chatham was definitely an experience!
Most of my time was spent behind my reliable laptop HP - which I could always rely on overheating and shutting down. The rest of my time was spent hunting down Phil and Alan to discuss the direction my project was taking. I'm quite sure they stayed up at night thinking about how they could add new twists to the project and piling on more work.** Every time I thought I’d finished the project and met all their demands they would change something.
In that respect things haven’t changed; clients are still changing stuff at the last minute, but unlike Phil and Alan's changes, the client’s are usually for the worst! It was one of my first lessons in the workplace: don't get too attached to your work!
After graduation, I moved back to sunny, hot Malta, where I started working at Blaze doing adverts. I handled all the 3D work from beginning to end, which was fun at times but when combined with a tight deadline, you’re quite limited on what you can deliver.
Having worked for the "Man" for the past two years, I am finally at a stage where I can leave my full time job and start working freelance and on a start-up audio/visual company – FKAC - I’ve been working on for the past 6 months: www.fkacmalta.com***
This move will give me more creative freedom and time to do the things I love. Balance and variety are a priority as they help with all aspects in life and work; to be creative you need to be inspired, and inspiration comes from experience and taking on diverse projects... (an example of which will soon see me searching for and filming great whites sharks!).
It is important to take the attitude that we work to live and not live to work."
** not true!
For previous post-grad stories:
Saturday, November 20, 2010
With one week to go before your Unit 2/Space crit presentation, there's lots of creative activity on the blogs and expectations are high that Friday's crit is going to be something special.
I encourage you to take a moment to return to the brief to ensure you've ticked all the boxes and generated all the content requested - and in the format specified. For example, your final three images need to be at 16:9 - no exceptions.
In terms of the content of your presentations on Friday, 26th November, I only want to see the following:
1) Begin by showing a single definitive influence map that explains clearly your 'visual concept' for the production design underpinning your 3 scenes. (The 'why').
2) Organise your work into a Powerpoint presentation that begins with your definitive influence map. Next, present your first final scene, followed by its 'build-up' sequence (the 'how'). Repeat for remaining 2 scenes.
3) As a precaution create a PDF version of your Powerpoint as a 'failsafe'.
4) You DON'T need to include research imagery or preparatory sketches. This information should be clearly presented on your blogs.
5) L1 will be open at 9am - students are to copy their work onto the desktop of the computer in readiness for the crit to begin PROMPTLY at 10am. Please note - another group has a booking between 2-3 - therefore we will be breaking for lunch at 2pm and resuming at 3pm. Come prepared for a long morning session!
6) As promised, the order of presentations will run z through a, which means we're starting with Alex at 10am
7) Remember - Unauthorised non-attendance at a final crit = non-submission. If you're running late, please let Jackie Andrew know.
8) Do NOT leave printing your essays to the last moment! I want paper copies from everyone on Friday + signed plagiarism forms.
Any questions, drop a comment here.
Friday, November 19, 2010
Thursday, November 18, 2010
Over 25 products available for free* download—all with a new, extended 3-year license
Register by clicking on 'Get Software' at the top of the page.
Maya 2010 and 2011 is on there for Windows and Mac OSX, Enjoy.
Ok Ladies and Gentlemen it's almost that time!
The final critique will take place:
Thursday 25th November
9am - 1.30pm in Lecture Theatre 1
2pm - 5.30pm in the Base Room
PLEASE BE PROMPT!
Creative Project Parts 1 & 2: Completed Character Design Bible (As a .PDF or .PDF's) Containing:
1) Three fully resolved characters – Hero, Villain, & Sidekick
2) A synopsis of the show
3) Expression Sheets
5) Completed weekly tasks
Creative Project Part 3: Blog & Development Work (Online & as a .PDF)
1) A fully up-to-date blog containing your research, development, methodology, sketches, and finalised designs.
For details on how to turn your blog into a .PDF click HERE
Wednesday, November 17, 2010
Tuesday, November 16, 2010
Monday, November 15, 2010
Sunday, November 14, 2010
It’s Sunday evening, it’s late – it can mean only one thing – time for the PWTM.
If there’s an abiding theme in the cgaa blogosphere this week, it’s ‘environment’, with all years engaging in ‘world making’ of one sort or another. As the first years move into the penultimate week of Unit 2/Space, exciting glimpses of their ‘worlds apart’ are filtering through.
Lyn-Dae - the girl with the feathers in her hair - has a breakthrough on the moon, while Andriana fuses Caligari and Van Gogh's Starry Night and takes a bold step toward stylisation. I disagree with Domantas - his 'horrible thumbnails' are anything but; they are energetic, dynamic and speculative - all that a good thumbnail should be. Elsewhere, Max moves away from realism toward something more illustrative for this early concept piece for his re-imagining of The Lost World and Dayle's pipeline delights with fauvist pen and acrylic experiments and a knack for the fantastical. Paul-Arthur trips the light fantastic, and Jono hits his stride as he approaches Haggard's Hall of the Dead.
Second years are similarly in the business of giving life to new worlds, as their Retrofest studio projects move further into production. Ruben gives us another view of future London, Simon at Lucid Studios offers us a glimpse of a martian landscape, Sam at Creature Studios previews his sinister woodland, and over at Void Studios, they're producing matte paintings to combine with modeled sets. Convincing cg worlds are composed of their individual components and attention to detail is essential; consider Kled's cute car model, Inspire Studio's parking meter, and Gremlin Box's derelict church.
In 3rd year Tom's Garden of Earthly Delights, Bosch's canvas-bound fantasias are brought to sumptuous cg life and his 'cast of thousands' are given their marching orders. Zack's protagonist, Castus makes it to the turnaround stage and Raj - though weary - perseveres with his latest animatic in which he fine tunes his pace, sound and ambience.
Meanwhile, in other news, it would appear as if those rumours about students being a bunch of apathetic, de-politicised numpties are unfounded; click here for some peaceful, but no less heartfelt protest!
And finally - Happy Birthday Ruben!
I'm looking for a helping hand from someone really. For the current Group project, I trying to create a flowing river. I've tried a few things, such as RealFlow, Ocean/Pond Plane and the Ocean shader to create a realistic river with varied results.
I'm sure some of you third years have tackled water at some point, so does anyone (from any year :) ) have any tips or a link to a tutorial I could follow. This way I don't have to constantly go through trial and error to find a working water look.
Friday, November 12, 2010
Thursday, November 11, 2010
Also, for my perception essay, I have no clue on what to do on it. All the things that was told about it in the lectures and seminars have just slipped through my mind.
I want to mirror one piece on my town house, which I can do fine, but I also need to change the threshold? or the distance between the pieces.
The tutorial screen shot shows the box im in need of. Am I being blind or is mine missing? Any help would be good please :)
Wednesday, November 10, 2010
Tuesday, November 09, 2010
- Title Page
- Essay title/question
- your name
- Course and year
- hand-in date
- word count
- lead tutor of unit (Phil Gomm)
- Contents Page
- Essay Body
- List of Illustrations
- Use only one side of A4 pages
- In black type clear font, (Arial) size 12
- Text should be 1.5 or double line spaced
- All pages numbered
- Essay should be bound or stapled together
- Plagiarism form completed